gluPerspective code messy
1.OpenGL
Description:Direct3D messy to program version 3 ... Sample code:
http://www.opengl.org/resources/ ...
gluPerspective(45.0,WinWidth/mWinHeight, 0.2,1000);
glViewPort(0,0,800,600);
2.Ulf Assarsson
Description:Direct3D messy to program version 3.0 – 6.0. ... Sample code:
http://www.opengl ... gluPerspective(45.0,WinWidth/mWinHeight, 0.2,1000);
3.Getting started with OpenGL and GLUT - Forums - ASM Community
Description:... it gets really messy because so many links are ...
gluPerspective PROTO :DWORD ... This is just a sniplet of code I have
working when I used hard coded ...
4.opengl - Ray picking mess - Stack Overflow
Description:Excuse me for the messy code, I just threw it together. ... {
startPickingGeneric(xMouse, yMouse); GLU.gluPerspective(SCREEN_FOV,
SCREEN_RAT, near, ...
5.glLight Seemingly Following Camera
Description:My code is a lot more messy than ... gluPerspective(_fov,
_aspect ... All this code combines to produce a game camera that works as
normal except that ...
6.Reading CSV to Array Only Works in Debug - C++ Forum
Description:The only problem is the simple code used to ... The current
solution is messy as ... 1.0); scale=0.0004; glMatrixMode(GL_PROJECTION);
gluPerspective( 22.0 ...
7.Adventures in C++ (Added Basic Shaders)
Description:Just strictly on making my code look better, or optimizing it.
Download my programs I wrote here. Hello, World! Kilroy was here! ...
//looks messy int main(){ }
8.OpenGL "Picking" error specific to Mac [Archive] - MacRumors ...
Description:gluPerspective(videocam.xwinmin, videocam.ywinmin,
videocam.camnear, videocam.camfar); ... If you thin of object-oriented
code as a try, I try to push the messy, ...
9.zooming with glortho should be same as with glPerspective ...
Description:Code is Life C/C++, ObjC Programmer, ...
gluPerspective(mPosition[0], mPosition[1], mPosition[2], ... You don't run
into clipping issues and it's a lot less messy.
10.CS418 OpenGL & GLUT Programming Tutorial (I)
Description:messy for later MPs. ...
gluPerspective(70.f,fAspect,0.001f,30.f); ... Core part of your code Core
part of your code ÆÆHow should you draw How should you draw
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